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Super Mario Land 2: Six Golden Coins

Stats:
System: Gameboy
Release Year: 1992
Publisher: Nintendo
Developer: Nintendo
Players: 1
ESRB: K/A

Plot

DANGER! DANGER! While I was away crusading against the mystery alien Tatanga in Sarasa Land, an evil creep took over my castle and put the people of Mario Land under his control with a magic spell. This intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time. Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario. We must collect the 6 coins, attack Wario in the castle, and save everybody! IT'S TIME TO SET OUT ON OUR MISSION!! The 6 Golden are the coins needed to open the gate of Mario's castle.

Overview

The second installment of the Mario Land series was vastly different from the first. The game sported larger sprites, superior and more detailed graphics, and greater improvements in general. The games look is more similar to that of Super Mario World than SML. The music is pretty clear, and light. The sound affects are standard Mario fair - jumping, squashing, bashing blocks, and so on. The game plays a lot like Super Mario World. It is a little bit hard to control at times, though, especially when moving across rooms two-panels long.

A good installment to the Mario Land series, which got better with each installment.