Super Mario World

Stats:
System: Super NES, Arcade
Release Year: 1991
Publisher: Nintendo
Developer: Nintendo
Players: 2 Alternating
ESRB: N/A

Plot

After saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land. But while Mario and Luigi reclined on the beach for a relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous egg in the forest. Suddenly the egg hatched, and out popped a young dinosaur named Yoshi, who proceeded to tell Mario and Luigi a sad tale of how his dinosaur pals who were sealed in similar eggs by a group of monsterous turtles. "Monsterous turtles!," exclaimed Luigi. "Bowser and his bunch have returned!" Mario slowly nodded his head in agreement and, along with Luigi and Yoshi, set off across Dinosaur Land to find the Princess and to free Yoshi's friends. As they began their journey, Yoshi handed Mario a beautiful cape. "This may help you," Yoshi said. "Some say it has magical powers." With a little luck (and help from a magic cape), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find out what kinds of treasure are there... in Super Mario World.

Mario's first 16-bit adventure (not to mention the Super NES first launch title) became one of the biggest hits of all time. It became the third highest-selling Mario game ever. It introduced the character of Yoshi. It set the standard that all Super NES games would follow. And it made Nintendo and their mascot more popular and successful than ever.

Overview

Even as the system aged and it's games became more complicated, this game still outshined many of the Super NES' other games. It demonstrated many powers of the new system that other games would later branch off of. The animation of the sprites was nicely done. Mario and the creatures of Dinosaur Land had distinguishable facial expressions for the first time. From the little beads of sweat that came out of Mario's hat when falling, to Yoshi's mouth puffing out when he swallowed a turtle shell, it added a new dimension to the game. The music was cheerful, more so than the Mario Bros. games. Even in the dungeons and castles the music was comical. The sound effects were smoother than Mario's previous adventures, and added to the comedic feel the game portrayed in some ways. Gameplay was in typical Mario fashion with some new features. It was still a side-scroller in which Mario jumped on and flattened his enemies. The game introduced the character of Yoshi, adding a new dimension to the Mario universe, and later a successful mascot who would get his own franchise.

If you were around during the heyday of the Super NES, then you know that everyone and their Grandmas played this game. But if through some phenomenon you haven't, I recommend playing it, especially if you like Mario's adventures. It only gets better.