Plot
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Sound effects are no more elaborate than neccesary. The walls brake apart, Mario makes a sound when hit by enemies or fireballs, and a sound when he falls. Not much beyond that. Music during levels is light and generally fades into the background of the game. Gameplay is original, to put it best. Mario runs around with a sledge hammer, smashing walls and getting points. However, most walls have to be destroyed in a certain order. For example, say a white ladder leads to a ledge with brick walls at the top of the screen. If you destroy the white ladder, you have no way of getting to those brick walls and must restart the level to win. There are also enemies that will defeat you if you touch them. And Foreman Spike will appears every few levels to annoy you and make things difficult, and as your opponent in the bonus rounds. One nice feature was the ability to go to any level at the start of the game. You can keep track of where you stopped a game and just come back, select the level you want, and start again. |
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